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The twenty cards

Cards are never bought and never unlocked: they are live from the very first login, for everyone. You win them in play, by hatching the wild egg.

Where cards come from

A wild egg drops onto your nest every 25 to 35 seconds. It slides like a creature but merges with nothing, and it vanishes if it sits 15 seconds without hatching.

To hatch it, block a creature against it. The card lands in your hand at once, and that hand holds at most 3 cards.

One tap plays a card, with no confirmation. The cards flagged below leave every hand during the last 30 seconds of the match.

Rarity is the card's weight in the egg draw: the nineteen weights share exactly one hundred points. The bigger the number, the more often the card shows up.

The attack cards

They hit your rivals and never you. Each one telegraphs itself before it lands, and a victim who takes one is immune to that same card for a few seconds.

Ink Splat

Effect An ink blot covers a good third of the target nest. Not one creature moves: what gets hard is reading the board.
Duration 4 s
Rarity 8 out of 100

Mirror Claw

Effect The victim's swipes come out backwards: up becomes down, left becomes right.
Duration 6 s
Rarity 6 out of 100

Frost

Effect One creature in the target nest freezes in place. It no longer slides, no longer merges, and blocks anything sliding into it.
Duration 6 s
Rarity 6 out of 100

Scramble

Effect Every creature in the target nest changes cell at once. None is lost and the score does not move: what collapses is the tidiness.
Duration Immediate
Rarity 5 out of 100

Devolver

Effect Your best ranked rival loses one tier on every creature, and their score drops by as much.
Duration Immediate
Rarity 4 out of 100

Blizzard

Effect The target nest freezes whole: no swipe is accepted while the storm lasts.
Duration 6 s
Rarity 4 out of 100

Earthquake

Effect The target board shakes and its creatures go ragdoll. Nothing changes underneath: swipes stay exact.
Duration 5 s
Rarity 8 out of 100

Panic Howl

Effect A howl crosses the table and sends every rival's creatures into panic at once.
Duration 4 s
Rarity 9 out of 100

The collective cards

They change the match for the whole table, you included. That is the price: a collective card is never aimed at someone, it lands on everyone.

Swap

Effect You trade your nest for the leader's.
Duration Immediate
Rarity 4 out of 100
  • Once per match, all players together.
  • Pulled from every hand during the last 30 seconds.

Clone

Effect The leader's nest is copied onto the whole table.
Duration Immediate
Rarity 4 out of 100
  • Pulled from every hand during the last 30 seconds.

Loser

Effect The last player's nest is copied onto the whole table.
Duration Immediate
Rarity 4 out of 100
  • Pulled from every hand during the last 30 seconds.

Reset

Effect Every nest restarts from two creatures.
Duration Immediate
Rarity 4 out of 100
  • Pulled from every hand during the last 30 seconds.

-15

Effect The match ends 15 seconds sooner, for everyone.
Duration Immediate
Rarity 4 out of 100

Growth

Effect Every creature on the table grows one tier.
Duration Immediate
Rarity 4 out of 100

+1

Effect Every merge jumps a tier.
Duration 6 s
Rarity 5 out of 100

Brawl

Effect Any two creatures merge.
Duration 6 s
Rarity 5 out of 100

Reduct

Effect No new creature is placed. The nests empty out move after move.
Duration 4 moves
Rarity 5 out of 100

+15

Effect The match runs 15 seconds longer, for everyone.
Duration Immediate
Rarity 5 out of 100
  • At most 2 times per match, all players together.
  • Only in a match that ends on a buzzer.

The personal cards

They act on your own nest only.

X2

Effect Your merges count double while the buff lasts.
Duration 6 s
Rarity 6 out of 100

Unlock!

Effect Play it when your nest is stuck: your smallest creature leaves, the cell frees up and the match resumes. Your score does not move.
Duration Immediate
Rarity Off table
  • Drawn aside from the rest: it is offered once per match, and only while your seat may still need it.