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The Quests

The Quests are the BROODZ tutorial: six pages in a row, one lesson per page. It is the only place in the game where you are taught something instead of being timed.

Six pages, in order

Progress is strictly linear: a page opens once the previous one is finished, with no branch and no shortcut. It is not a toll gate but a reading order: every lesson arrives after the one it assumes.

A finished page stays open and can be replayed as often as you like.

A quest is a real match

Same engine, same clock, same server as multiplayer: the human rivals are simply replaced by bots already seated. There is no separate practice mode.

Each page sets its own rules: the duration, the rivals and the available cards are part of the lesson.

What a page tells you

Before anything starts, the page sheet states its objective, how to go about it and what it pays. Nothing is hidden from the player at the moment they commit.

During play, a pause can open a reading card. Everything freezes while it is up, bots and clock alike, and the reading time is handed back to you in full.

What a page pays

One cosmetic, exactly one, announced on the sheet before the start: a skin, a music track, or avatar customisation. Six pages, six rewards, and the inventory stops there.

None of those rewards opens a game door. Multiplayer, the rooms, the bots and the twenty cards are open from the first login, whether you touch the Quests or not. A player who never opens one plays exactly the same game, with fewer skins.

What this guide will not say

Not the exact objective of a page, not the reward it carries, not how to finish it. Discovery is part of the game: those six pages are read in the game, not here.